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Work / Front-end / Retina · GAME TV

The same interface, rebuilt in Next.js

Four screens from Retina, the platform that schedules content across the 230 GAME store screens, rebuilt in Next.js, React, TypeScript and Tailwind CSS.

Interface rebuild — 2026

Project 10 of 28 in the archive 01 of 08 in Front-end development See the whole discipline ↗

The Retina sequence editor rebuilt in Next.js, with its timeline

Client

Own work · Original product: GAME España

Discipline

Front-end development

Year

2026

Role

Design and development

Stack

Next.js · React · TypeScript · Tailwind CSS

Deployment

GitHub · Vercel

Scope

4 screens · 2 user roles · invented data

Product UX/UI

The original product design ↗

The four screens

The sequence editor with its timeline, the sequence list, the stores and devices list, and the permissions matrix for the two user roles.

These are the four screens that carry the daily work with Retina: assembling what goes on air, knowing what is scheduled, knowing on which store and which screen, and deciding who may touch what.

How it is built

Next.js, React and TypeScript, with Tailwind CSS as the styling layer.

The semantic tokens of the original design system are carried into the Tailwind theme: colour, type and spacing come from a single place, just as they did in the product.

Live

The rebuild is deployed and the repository is public: it can be used, and it can be read.

The rebuild, running

Open it full size: the editor, the lists and the permissions matrix

Opens in a new tab. The data you will see is invented.

Where it comes from

This is the front-end face of a two-sided project: the design of the original product —the platform and its sequence editor— is told in the GAME TV · Retina product design case.

I designed and built the original product at GAME España; this rebuild is my own work, with invented data and no company code or assets.

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